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利用したサーバー: natural-voltaic-titanium
19いいね 1133回再生

Is Dirty Bomb About to Lose its Players? (Fifine Ampligame AM6 Condenser Microphone)

Fifine Ampligame AM6 Condenser Microphone: www.maxgaming.se/sv/mikrofoner/fifine-am6-svart or www.aliexpress.com/item/1005006582928295.html
I recently noticed that the Dirty Bomb player count has gone down quite some the last two months. The game is already in a tough situation since there's no longer any official support, but this made me worried since Dirty Bomb is still a game that I believe is by far one of the best f2p fps games!
Is Dirty Bomb About to Lose its Players? (Fifine Ampligame AM6 Condenser Microphone)

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★ ABOUT THE VIDEO:

Today I'm playing Dirty Bomb once more, a free to play shooter that I've enjoyed playing now and then since the release in 2013. The game is still playable thanks to a small but dedicated community, although the player count has gone down even more that last couple of months.
Is Dirty Bomb therefore about to lose its players?

Dirty Bomb, formerly known as Extraction, is a free to play first-person shooter multiplayer video game. It was developed by Splash Damage and initially published by Nexon America for Microsoft Windows, and open beta version was released in June 2015. As of February 2017, Warchest, an in-house publishing arm of Splash Damage has taken over from Nexon America as the publisher for the game. Dirty Bomb is Splash Damage's first intellectual property.

At the beginning of a match, the player is placed on one of two teams, either Jackal or CDA, and must complete various objectives in order to win the round whilst fighting both the opposing team and the clock. The player can choose up to three mercenaries, or "mercs", to play as during the round and can switch between them freely between lives.

Teamwork and communication are strongly encouraged during the game, hinted at by the ability to revive 'downed' players, as well as the fact that being the "lone wolf" often leads to a short life. The gameplay is based on Splash Damage's previous titles Wolfenstein: Enemy Territory, Enemy Territory: Quake Wars and Brink, such as similar classes, gameplay objectives, and certain classes having access to abilities like placing ammunition packs, healing stations, or sentry guns.

The main goal of the attacking team either begins by repairing and escorting an Extraction Vehicle, abbreviated to 'EV' in-game, to a predetermined location, or to plant a C4 Charge on a certain target. The objectives after that point are more varied from map to map; for example, on the maps Trainyard, Bridge, and Dome the attackers' goal is now to steal data cores/drug samples from the defending team and deliver them to a helicopter or other area, while on the rest of the maps, the objectives are only to destroy various targets. Available on each map are 'side objectives'; objectives that are not mandatory to complete, but assist the attacking team in completing their ultimate goal.

Attackers are encouraged to take advantage of these side objectives before the defending team is able to seize them. There are two playable game modes: Objective and Stopwatch. Execution was formerly the third game mode until it was removed by Splash Damage

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